Seishin

Navigation

Click over a Seishin name to show below its description.

Valor / Hot Blood Focus / Concentration Vigor / Guts Spirit / Shout Scan / Reconnaissance
Soul Strike / Lock-on Guts / Super Guts Drive / Vigor Love
Fighting Spirit Attune / Inspiration Trust Rouse / Encourage Courage
Alert / Flash Accel Faith / Friendship Daunt / Exhaustion Luck
Indomitability Zeal / Awaken Bonds Devotion Bless
Guard / Iron Wall Enable / Move Again Renew / Supply Mercy Gain / Great Effort
Disturbance Assail / Rush Snipe Fury / Direct Hit Cheer

Description

No Seishin selected

Effects

Seishin Name Description
Nekketsu Valor / Hot Blood Damage is multiplied by 2 on next battle. Does not accumulate with Soul or Fighting Spirit
Shuuchuu Focus / Concentration For one turn, increase unit's accuracy and evasion rates by 30%
Konjou Vigor / Guts Recover 30% HP of self
Kiai Spirit / Shout Increase 10 morale of self
Teisatsu Scan / Reconnaissance Allows enemy data to be seen, lower target's evasion 10% for 1 turn
Tamashii Soul Damage is multiplied by 2.5 on next battle. Does not accumulate with Hot Blood or Fighting Spirit
Hicchuu Strike / Lock-on For one turn, unit's accuracy is 100%
Dokonjou Guts / Super Guts Recover full HP of self
Kihaku Drive / Vigor Increase 30 morale of self
Ai Love Cast Acceleration, Lock-On, Flash, Hot Blood, Shout, Good Luck and Great Effort
Toushi Fighting Spirit For one turn, always do critical hit. Does not accumulate with Soul or Hot Blood
Kannou Attune / Inspiration For one turn, target unit's accuracy is 100%
Shinrui Trust Recover 2000 HP of target unit
Gekirei Rouse / Encourage Increase 10 morale of self's nearby units
Yuuki Courage Cast Acceleration, Lock-On, Indomitability, Hot Blood, Shout, Direct Hit
Hirameki Alert / Flash Dodge next attack
Kasoku Accel For once, unit gains +3 Movement. Effect persists until next move.
Yuujou Faith / Friendship Recover full HP of target unit
Datsuryoku Daunt / Exhaustion Lower 10 morale of target unit
Kouun Luck Received money is multiplied by 2 at next battle
Fukutsu Indomitability For once, damage sustained is reduced to 10
Kakusei Zeal / Awaken Extra movement turn for self. Does not accumulate.
Kizuna Bonds Recover 50% HP of all ally units on map
Kenshin Devotion Recover 10 SP of target unit's pilots
Shukufuku Bless Cast Good Luck on target unit
Teppeki Guard / Iron Wall For one turn, damage sustained is reduced by 1/4
Saidou Enable / Move Again Extra movement turn for target unit
Hokyuu Renew / Supply Recover EN, supply ammo of target unit
Tekagen Mercy Does not kill enemy unit, leaving it with 10HP. Only works if target's Tech Stat is below caster's.
Doryoku Gain / Great Effort Received EXP is multiplied by 2 at next battle
Kakuran Disturbance Lower all enemy's accuracy by half. However, Lock-on has precedence.
Totsugeki Assail / Rush All weapons, except MAP, can be used post-movement
Sogeki Snipe Unit's all weapons' range, except for range 1 and MAP weapons, is increased by 2
Chokugeki Fury / Direct Hit Enemy's defensive abilities (support defend, barrier) and size differences disabled for next battle
Ouen Cheer Cast Great Effort on target unit