
Click over a Seishin name to show below its description.
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| Seishin | Name | Description |
|---|---|---|
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Valor / Hot Blood | Damage is multiplied by 2 on next battle. Does not accumulate with Soul or Fighting Spirit |
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Focus / Concentration | For one turn, increase unit's accuracy and evasion rates by 30% |
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Vigor / Guts | Recover 30% HP of self |
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Spirit / Shout | Increase 10 morale of self |
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Scan / Reconnaissance | Allows enemy data to be seen, lower target's evasion 10% for 1 turn |
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Soul | Damage is multiplied by 2.5 on next battle. Does not accumulate with Hot Blood or Fighting Spirit |
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Strike / Lock-on | For one turn, unit's accuracy is 100% |
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Guts / Super Guts | Recover full HP of self |
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Drive / Vigor | Increase 30 morale of self |
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Love | Cast Acceleration, Lock-On, Flash, Hot Blood, Shout, Good Luck and Great Effort |
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Fighting Spirit | For one turn, always do critical hit. Does not accumulate with Soul or Hot Blood |
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Attune / Inspiration | For one turn, target unit's accuracy is 100% |
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Trust | Recover 2000 HP of target unit |
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Rouse / Encourage | Increase 10 morale of self's nearby units |
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Courage | Cast Acceleration, Lock-On, Indomitability, Hot Blood, Shout, Direct Hit |
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Alert / Flash | Dodge next attack |
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Accel | For once, unit gains +3 Movement. Effect persists until next move. |
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Faith / Friendship | Recover full HP of target unit |
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Daunt / Exhaustion | Lower 10 morale of target unit |
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Luck | Received money is multiplied by 2 at next battle |
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Indomitability | For once, damage sustained is reduced to 10 |
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Zeal / Awaken | Extra movement turn for self. Does not accumulate. |
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Bonds | Recover 50% HP of all ally units on map |
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Devotion | Recover 10 SP of target unit's pilots |
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Bless | Cast Good Luck on target unit |
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Guard / Iron Wall | For one turn, damage sustained is reduced by 1/4 |
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Enable / Move Again | Extra movement turn for target unit |
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Renew / Supply | Recover EN, supply ammo of target unit |
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Mercy | Does not kill enemy unit, leaving it with 10HP. Only works if target's Tech Stat is below caster's. |
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Gain / Great Effort | Received EXP is multiplied by 2 at next battle |
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Disturbance | Lower all enemy's accuracy by half. However, Lock-on has precedence. |
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Assail / Rush | All weapons, except MAP, can be used post-movement |
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Snipe | Unit's all weapons' range, except for range 1 and MAP weapons, is increased by 2 |
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Fury / Direct Hit | Enemy's defensive abilities (support defend, barrier) and size differences disabled for next battle |
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Cheer | Cast Great Effort on target unit |