
Click over a Skill name to show below its description, and a list of characters that uses it in the right box.
No Skill selected
| Skill | Name | Description |
|---|---|---|
![]() |
Sword Cut | Cuts physical attacks such as melee weapons and misseles, nullifying damage. Activation depends on both sides tech stat. |
![]() |
Gun Shot | Shoots missele attacks, nullifying damage. Activation depends on both sides tech stat. |
![]() |
Shield Defense | Lessens damage at activation. Activation depends on both sides tech stat or 100% on defensive stance. |
![]() |
Counter | At enemy phases, attacks first than attacker. Activation depends on both sides tech stat. |
![]() |
Hit & Away | When attacking first without moving, allows movement after attack. |
![]() |
Coordinator | Increases +2 on all pilot stats every 10 Morale.[details unconfirmed] |
![]() |
SEED | Increases +10 on all pilots stats. Activated at 120 Morale. [details unconfirmed] |
![]() |
IFS | Image Feedback System. Increases +2 on all pilot stats every 10 Morale until 130, then +1 every 10 morale [details unconfirmed]. |
![]() |
Blaster Mode | Increases +10 on all pilots stats. Activated at 130 Morale. |
![]() |
Ignore Size | Ignores size difference and doesn't apply damage reducing modifier. |
![]() |
Morale Limit Exceed | Increases Morale limit to 170. |
![]() |
Brave | Increases Accuracy, Evasion, Armor, Critical Rate according to level. [details unknown] |
![]() |
Latent Energy | Increases Accuracy, Evasion, Armor, Critical Rate according to damage sustained on HP. [details unknown] |
![]() |
Infight | Increases melee based weapons' Attack Power and Critical Rate according to level. [details unknown] |
![]() |
Gunfight | Increases range based weapons' Attack Power and Accuracy Rate according to level. [details unknown] |
![]() |
Support Attack | Assists offensively a neighbor unit. Levels 1 to 4 allow unit to support 1 to 4 allies, respectively, per turn. |
![]() |
Support Defend | Assists defensively a neighbor unit. Levels 1 to 4 allow unit to support 1 to 4 allies, respectively, per turn. |
![]() |
Support Request | Allows a unit to request offensive or defensive support by undeployed units. Levels 1 to 4 allow unit to request 1 to 4 supports , respectively, per map. |
![]() |
Leadership | Increases Accuracy and Evasion for all units under the aura. Levels 1 to 4 gives unit a 2 to 5 leadership aura, respectively. [details unconfirmed] |
![]() |
Combo | Allows to attack enemies close to each other. Levels 1 to 4 allow unit to hit 2 to 5 neighboring enemies, respectively. |