Sep 272009
 

There are quite a few sites reporting what’s going on at Tokyo Game Show 2009 about SRW Neo. GPara’s site has an article with lots of pics of the demo stage, but there’s also a Japanese blog entry which reports some gameplay details as well.

Gpara’s pics shows a few attacks:

  • Triangle Crush, Ganbar Team (Ganabarugar)
  • Queen Sidron Tornado, Daisaider and Yaripanther (Lamune)
  • Sekiha Tenkyoken, Domon Kasshu (G Gundam)
  • Liger Slash, Ken Taiga (Liger)

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Sep 112009
 

My 1st playthrough is coming to an end after almost 100 hours of playtime. There’s still a few stages to complete, as well as the EX Stages. Meanwhile, check out the wiki started by GameFAQs user Primer21.

Here’s the rundown:

  • Time limited stages are a pain as usual
  • Finale stages are epic: specifically CCA and G
  • I’ve been taking a few steps for profile completion: scouting non-featured characters like Ford and Shiro
  • Got a Haro, but I’m holding myself to make an unlocked Phoenix Gundam

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Sep 012009
 

Another week, another Famitsu scan from SRW Hotnews. This week’s scans show a few interesting gameplay system updates:

Siege System

The area around a unit is divided into 4 sections. When ally units surround the enemy at these sections, the attack power of your units grow as you target such enemy.

2 examples:

  1. surround with 2 units: the 3rd attacking unit gains 30% attack up and 20% accuracy up
  2. surround with 4 units: the 5th attacking unit gains 60% attack up and 50% accuracy up

Seishin Level

The usual seishin system gains levels that will change its effectiveness or cost. As an example, the Lock-on seishin costs less the higher the level.

Also, the scans shows that a unit can choose which seishin to use even during enemy turns, before choosing a reaction to an attack.

Combination Attacks

  • Double Burning Fire: Mazinger + Great Mazinger
  • Fire Crash Don: Ryuknight Zephyr and Ryuknight Magidora
Sep 012009
 

I’ve been postponing the last stage of Wing in fear of the Planet Defensors (trauma from F, I guess), so I’ve been playing a few random unplayed stages. So far:

  • Time-limited stages can be annoying, specially Turn A’s 2nd stage where enemies come from all sides and your team isn’t fit, as in non-flight capable or have limited move range
  • Trying to fill the One Year War “low-tier” units profiles, from a Type 61 Tank and going upward
  • Using Minerva can be a pain to units with low movement range: their only way out is going sideways
  • I’m surprised that they’re using Anna ni Issho datta noni and Kimi wa Boku ni Niteiru as Kira’s and Shinn’s Super Strike BGMs, respectively, yet there’s no special song for Seabook (Kimi wo Mitsumete would have been nice)
  • So far the CG movie cut-scenes are awesome in their thematic and cross-over situations, although Turn A’s feels out of place somehow
  • Spamming Meer’s Zaku Warrior’s Map weapon is amazing at first, but not amusing for those wanting challenge

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