Apr 112010
 

It’s been a long time since the last Iron Leaguer episode, so here’s a quick rundown at what happened until now:

The long-time loser team Silver Castle has been gaining prestige with recent victories at the Soccer League, thanks to the coming of Magnum Ace and Mach Windy. At a desperate attempt to beat Silver Castle, the Dark Prince team challenges Silver Castle into a baseball match. None of the Silver Castle’s batters could hit Gold Arm’s Genocide Screw, except for Bull Armor, who learned to control his berserker mode. However, it’s certain they’ll never win if they can’t beat the Genocide Screw. Afterwards, a mysterious swordsman leaguer challenges Magnum Ace into hitting his 44 Sonic. The match ends as a tie, but Magnum now knows there is someone who is capable of beating the Genocide Screw.

Quick Summary:

Show »

The swordsman leaguer, Kiwami Jurouta, tries once again to perfect his sword skills, but he fails due to his confusions. The Dark Prince tries to offer him money to play for them, which offends Jurouta, as he realizes Magnum Ace’s words meaning during their duel. The match begins with Magnum Ace being injured, and Dark Prince winning by a few points. At the last inning, Mach Windy creates a chance to open the score to Silver Castle, but with Bull Armor and Ace at the bases, no one is capable of hitting the Genocide Screw, except for the newcomer: Jurouta arrives and uses his skills to learn about Genocide Screw and score a home run, turning the score for Silver Castle’s favor.

Episode 6 isn’t available for streaming directly, so you’ll have to watch at the source.

Detailed Summary:

Show »

Jurouta concentrates his will into splitting a rock, but fails. He’s thoughtful at what is driving so much confusion into his will.

At the Silver Castle training field, Kiai Ryuken succeeds at grabbing a batted ball. Mach Windy, however, has trouble following the ball. Magnum tells him to stop the ball using his whole body, and Mach Windy answers by shooting it with his legs into the air, and thus grabbing it after slown down. Following attempts end up breaking the glass where the coach watches the training.

Ruri comes into the room and asks if it’s possible to win the next match, but the coach tells her it’s all up to luck. Ruri gives a few books of baseball to him, but the coach tells her it’s easy to win a game: just score higher than the opponent. The problem is to actually do it.

At Dark Prince’s headquarters, Gillot orders to hire Kiwami Jurouta as being the only one capable of facing the 44 Sonic. Gold Arm isn’t much happy about his decision.

Back at Silver Castle’s, Magnum Ace and the coach watch a video of the Genocide Screw, noticing that the ball deforms at the hitting point, going into the batter’s direction afterwards. The more skilled the batter, the dangerous the ball becomes. Bull Armor could only hit it by his reflexes, making the ball go to the position most comfortable to him to kick. Not everyone would be able to do so. Magnum knows not even him could hit it using this technique, but one that isn’t part of team can: Kiwami Jurouta. Even though he went back into the mountains, Magnum is sure he’ll come back if he realizes the message left to him by the 44 Sonic.

Meanwhile, Kiwami Jurouta is being scouted by a Dark Prince’s messenger. He offers money, but Jurouta is offended and refuses by cutting the bags of coins. The messenger runs away, and Kiwami recalls his duel with Magnum Ace. At that time, Kiwami felt some strange energy, and remembers Ace’s words: he’s already training, and though there are several paths for that, only an Iron Leaguer can train an Iron Leaguer. Jurouta decides to settle his duel with Ace.

The game begins, and Magnum guarantees Silver Castle’s scores using the 44 Sonic. The coach orders to not hit back the Genocide Screw and to wait for a chance. At Ace’s batting turn, Gold Arm uses a different technique which hides the ball at ground’s smoke, and creates several images of the ball. One of them hits Ace’s shoulder.

At the first base, Ace waits for Bull Armor’s batting. But Gold Arm tries to hit his face instead. The ball is loose, and is thrown at Gold Mask. Ace runs back to the base, and Mask uses this chance to hurt Ace even more. Magnum Ace is out due to Mask’s dirty move and with his shoulder damaged, it can be a problem to throw the 44 Sonic.

The 44 Sonic is thrown, but his damage worries the coach. The 2nd ball is even slower, but Ace refuses to retreat. He must keep throwing or else he won’t be able to face “him” later. However, Gold Arm hits the 3rd ball easily, scoring a Home Run. Meanwhile, Jurouta arrives at the city.

The score isn’t good for Silver Castle, and Windy and co. asks the coach for permission to hit back the Genocide Screw. There’s no use in waiting for a chance, you have to make it happen. The coach allows it, even if it’s a small chance. Mach Windy challenges Gold Arm, and the Genocide Screw is thrown. Windy makes a safety batting and wins over the ball speed thanks to his quick legs.

Iron Leaguer 06

Magnum Ace is the next batter and Arm hits him once again. With Windy and Ace at the bases, it’s now Bull Armor’s turn. Arm aims to hit Bull, but he defends himself with the bat. Windy uses this chance to run to the last base and score. Now Ace and Bull are at the bases, but the Genocide Screw cannot be beaten. Silver Castle’s grunt player is hit, and the game is about to end. At a surprising turn of events, Jurouta arrives and asks to be the last batter.

Jurouta stands at the batting zone, and Arm launches a ball towards him. He quickly evades and warns that he saw through the ball. Pissed off, Arm throws his best Genocide Screw shot. But it’s useless, as Jurouta moves the bat as his sword, throwing away the ball for a home run and winning the game.

 Leave a Reply

(required)

(required)

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

*