Mar 252013
 
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So the latest entry in the G Generation franchise, given a hint of its existence last year from a trademark tweet, is revealed today. G Generation Frontier is a strategy game for iOS / Android, with all kinds of card-based social-like look and feel.

The actual release date wasn’t announced, but pre-release registration begins today (03/25). Early registered folks get a free White Base, it seems. For Japanese audiences only, obviously.

All related links below:

Feb 162012
 

It’s not even been a trimester from 3D’s release and Bandai-Namco is already releasing the “next” G Generation game, now for Android smartphones.

The game is free to download with a single playable stage available. For what I understood, the full game is unlocked via in-app subscription of 315 yen per month. Head over to Banadroid’s download site if you’re interested.

No details on which series are presented, though the site boasts over 400 units and 300 characters. The title screen featured Gundam is Exia, alongside Unicorn and Strike Freedom. It seems that there’s no Gundam AGE to be seen yet.

See the screenshots over the official site or Gundam.info’s article.

Nov 022011
 

New gameplay info on G Generation 3D was announced by Famitsu’s article:

  • Pursuit Chance: if a leader unit has a weapon with “additional attack” property, and the attacking team unit is in his area, then Pursuit Chance might activate during attack animations, allowing the leader unit to attack in sequence of the unit’s attack
  • Support Seat: units can have an additional seat either built-in or through Optional Part. An additional seat allows the unit to have a support character as a Spirit Command bank.
  • Mission and Colony Level: there are 100 missions (more like achievements) that unlock Colony Points, and as they stack up, your Colony Level raises, giving access to extra character and units, stronger Optional Parts, secret stages, additional groups and ACE points to all recruited characters.
  • Generation Break: both Generation Break and Challenge Mission are back from World, as special triggers allow special guest units to join the battlefield
Oct 152011
 

PV:

Some notes:
1:05 – is this the playable full character list? Nevermind, there’s scrollbar that goes way down meaning there are more characters. At least they show 0079 Char / Quattro / CCA Char as a single char (no pun intended).

1:23 – It seems that stages have Breaks just like Wars / World, I wonder how they might call it, 3D Breaks?

1:29 – Spirit commands list screen, just like a SRW game

AGE-1:

Is it just me or AGE-1′s motion looks the same as Unicorn’s beam rifle?

Oct 072011
 

The Char Custom 3DS is presented at the latest Famitsu scan. Also, there’s Desperado, another Gundam AGE MS.

Sep 162011
 

Famitsu’s article reveals more gameplay info on the upcoming G Generation 3D for 3DS:

  • 3D isometric maps
  • Stage selection via routes and checkpoints
  • Two pilots for certain units: Setsuna and Saji in 00 Raiser, Judau and Lina in ZZ
  • Spirit commands: for example, Frit Asuno from Gundam Age has 4 spirit commands. One of them is Focus, which raises accuracy and evasion by 30%

Also, more confirmed units like Titus, Sparrow, Diva and UE’s grunt from Age, Beginning 30 and Forever from Gunpla Builders and all main Gundams from 00 Movie.

Sep 132011
 

The newest G-Gene game, named G Generation 3D, was announced at Nintendo’s 3DS conference, set to release on December 22th for the 3DS.

The trailer shown featured a few battle animations with the same quality of those from Wars and World, like Unicorn’s beam rifle and Domon’s cut-in. It also featured the upcoming series Gundam Age.

Update: Nintendo’s official 3DS conference site has a few movies up.

Mar 072011
 
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G Generation World is here and it’s indeed a fine G Generation game. It sports great graphics, very fluid animation and a gigantic roster to create your own group of overpowered units and wreck havoc through all Gundam timelines.

The game, however, is far from being perfect. Those coming from Wars may feel the lack of several details like machine introduction and cockpit cut-ins, as well as exploding animations. Several key characters and all grunt soldiers lack voices and there are no more tag lines spoken when a character is assigned at the Master Unit slot. A few featured series were relegated to just a few units and characters.

This can be due to the storage limitations for the PSP version. With the game being promoted as multi-platform, they couldn’t wield a better game for either of them. So those with the Wii version may feel a bit cheated with all the small details lost in comparison to its prequel, but in contrast the combat scenes feel a lot faster paced without those.

Graphic wise, no matter what version is played, they’re breathtaking, specially those from newcomer Unicorn. It’s important to note that there’s no difference between the Wii and PSP version on this matter, except for perhaps screen resolution and a few noticeable compression on FMVs for the portable device.

The gameplay remains much the same from its prequel, with a few additions:

  • targets are marked when moving a unit, so to easily spot who we can attack
  • smaller, simpler shaped battleships and unit launching from its center rather than catapults
  • Generation Breaks: the renamed Wars Break brings in not only enemy reinforces but allies too
  • Challenge Mission: a special condition that, alongside Generation Breaks, bring in a secret unit forces when the condition is triggered
  • Custom Character: it’s possible to create a character with customizable pilot suit, voice and BGM
  • automatic unit combination: the option is shown at the unit combination screen, where all possible combinations are made, so there’s no more need to go unit by unit to see if a combination is registered
  • better hints for unit evolution and combination

On the sound aspect, some tunes feel a lot better, specially for Zeta, but most if not all series lost the change of background music when a character reaches Super One Hit mode. Wars had a lot of personal favorites of mine as Super One Hit mode only. World, on the other hand, lacks lots of those.

All in all, it’s quite a solid game for new players. Those with PSP and coming straight from Portable may be happy to see what they’ve been missing. Old time veterans might feel a bit cheated with the few new content, but the special treatment on Unicorn’s animations, the great graphics for both Wii and PSP and fun stages with lots of enemies to beat make up for it.

Mar 072011
 

A major update for G Generation Touch is available, and while it promises the cure of all problems and the addition of extra content at the shop, none of them is currently available for the rage of angry customers. A word of warning before updating is that your in-stage save data will be erased after upgrading, so it’s better to finish that stage before doing so.

There’s also reports that the game asks to repurchase the content, but for those who already paid the first time, it’s likely that it will only redownload without costing a buck. Hopefully, I mean.

I’ve updated to check out a few notable additions: better touch controls and extra content at a shop.

Touch Type BThe better touch controls can be used by choosing the Touch Type B at the options screen. The only thing different I’ve noted so far is that you can move right away from touching the unit, instead of having to choose the move option, which is a good start. It can be confusing at first, but it’s manageable.

There’s also a somewhat confusing unit selection slider, used to scroll through the units on map. You can flick right or left to choose a unit, but it’s rather useless when attacking as it selects an allied unit instead of an enemy, and after choosing an enemy it still lists all enemy units instead of those in range. But as I said, it’s a good start.

Accesing the ShopThe shop is still under construction, it seems. No matter the option you choose, be it Unit Blueprints, Characters, Tickets or Capsule Getter (whatever that is), they all stay at the forever rolling Haro screen with a “connecting to server” like message. There’s no cancel button, so if you get fed-up with ZZ’s theme you have to close the game and restart.

Another thing in the added feature list is Game Center integration. It’s essentially there for Achievements, however, it’s the least needed feature right now IMO.

So, as the shop remains unusable, our hope to access extra units like the G-3 and Prototype Gundams are still slim. We’ll have to wait for them to either fix what’s wrong with their server to see if it’s actually worth the wait, or just go back on playing G Generation World.