Mar 072011
 
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G Generation World is here and it’s indeed a fine G Generation game. It sports great graphics, very fluid animation and a gigantic roster to create your own group of overpowered units and wreck havoc through all Gundam timelines.

The game, however, is far from being perfect. Those coming from Wars may feel the lack of several details like machine introduction and cockpit cut-ins, as well as exploding animations. Several key characters and all grunt soldiers lack voices and there are no more tag lines spoken when a character is assigned at the Master Unit slot. A few featured series were relegated to just a few units and characters.

This can be due to the storage limitations for the PSP version. With the game being promoted as multi-platform, they couldn’t wield a better game for either of them. So those with the Wii version may feel a bit cheated with all the small details lost in comparison to its prequel, but in contrast the combat scenes feel a lot faster paced without those.

Graphic wise, no matter what version is played, they’re breathtaking, specially those from newcomer Unicorn. It’s important to note that there’s no difference between the Wii and PSP version on this matter, except for perhaps screen resolution and a few noticeable compression on FMVs for the portable device.

The gameplay remains much the same from its prequel, with a few additions:

  • targets are marked when moving a unit, so to easily spot who we can attack
  • smaller, simpler shaped battleships and unit launching from its center rather than catapults
  • Generation Breaks: the renamed Wars Break brings in not only enemy reinforces but allies too
  • Challenge Mission: a special condition that, alongside Generation Breaks, bring in a secret unit forces when the condition is triggered
  • Custom Character: it’s possible to create a character with customizable pilot suit, voice and BGM
  • automatic unit combination: the option is shown at the unit combination screen, where all possible combinations are made, so there’s no more need to go unit by unit to see if a combination is registered
  • better hints for unit evolution and combination

On the sound aspect, some tunes feel a lot better, specially for Zeta, but most if not all series lost the change of background music when a character reaches Super One Hit mode. Wars had a lot of personal favorites of mine as Super One Hit mode only. World, on the other hand, lacks lots of those.

All in all, it’s quite a solid game for new players. Those with PSP and coming straight from Portable may be happy to see what they’ve been missing. Old time veterans might feel a bit cheated with the few new content, but the special treatment on Unicorn’s animations, the great graphics for both Wii and PSP and fun stages with lots of enemies to beat make up for it.

Feb 222011
 

2ch’s “netabare” topic is live and a few players are already posting info for G Generation World a day before its official release date. Click below to unveil the spoilers.

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It seems that before the normal gameplay begins, players must clear a prologue stage which consists of Celestial Being and Unicorn facing The Sleeves. Later on, Strike Freedom and Infinite Justice join the action as A-Laws reinforces the enemy side, which includes Susanowo and Arche. Quite climatic, right?

There’s also information that a character named Aplodia Neuro appears at story events. There’s also a picture of Dearka at character’s profile, for fans’ rejoice.

Feb 162011
 

This week’s Famitsu contains the last batch of information before World’s release:

  • Wii Review: 9987
  • PSP Review: 8888
  • Units: Amakusa (a.k.a. Jupiter Gundam), Cerberus BuCUE Hound
  • Characters: Nimbus, Gihren, Brave Cod, Yazan, Anew
  • Halphas Gundam: based on the Phoenix Gundam, its attacks are Cross Mega Beam Cannon and Burning Flare
Feb 092011
 

This week’s Famitsu revealed a few more details, specially on how battleships are handled this time:

  • Simpler shapes: battleships now have smaller, simpler shapes on map
  • Centered deployment: units will deploy from the center of the battleship, no matter where the catapult position is
  • Player battleship destruction: if a player battleship is destroyed, units assigned to it won’t surrender but keep active. The destroyed battleship can be repaired at the end of stage (deducted from the capital earned)
  • Laura Rolla is available as Loran’s alternate costume
  • Phoenix Gundam and Phoenix Zero have a special combination attack
Feb 012011
 

This week’s Famitsu confirms more characters and units for World. Update: also some more gameplay system info:

  • Ribbons and Reborns Gundam / Reborns Cannon
  • Healing and Garazzo
  • Revive and Gadessa
  • Susanwo
  • Canard and Hyperion
  • Daguza and Loto
  • Empress
  • MP ZZ Gundam
  • MP Nu Gundam
  • Some characters are unlocked at certain percent of collection completion (Audray Burn at 10% in the example)
  • Character Abilities can be bought using ACE points, and each character has different set of abilities to choose from
  • Standard units can use Multi Lock-on (previously it was just battleships, Strike Freedom in the example)
  • Unit launching from battleships can now choose first between going aerial or land when possible
  • 2nd PV will be available at the official site on February 4th
Jan 192011
 

This week’s Famitsu scans for G Generation World show more available units such as Graham’s Custom Ahead, G-Falcon, X-Astray, Delta Plus and Nahel Argama Kai, as well as different combat animation for set units like the Team Trinity, Black Tri Stars, Freedom with Meteor and 00 Raiser VS Masurao.

It also mentions about the Master Character system, though the low quality scan doesn’t allow for reading further details. Although it’s possible to see Graham, Gato and even Scirocco listed there, along a text saying it’s possible to change the chosen Master Character anytime.

Jan 072011
 

Following the announcement of SRWZ2, Famitsu also revealed more details on G Generation World’s gameplay systems.

What’s new this week is the creation of custom characters to use as pilots. One can change the name, genre and even the background music.

These characters can be shared through the PSP’s ad-hoc network or Wiimote’s internal memory, and used as Rental Characters on another player’s roster.

The screenshots on Famitsu’s article also show several other confirmed MS.

Dec 172010
 

This week’s Famitsu reveals the mystery behind Generation Break for SD Gundam G Generation World. Those who played Wars are already familiar with the pattern:

  • Each stage has a Break Trigger, a special condition different from the winning/losing conditions, and a Challenge Mission
  • Example given is a stage from MS IGLOO: Drowning space
  • Step 1 is to protect the HLV, by completing this condition, Archangel appears being pursued by ZAFT. Challenge Mission is to protect all HLVs
  • Step 2 is to defeat Athrun with a Master Unit. Challenge Mission is to defeat Athrun with Kira
  • Step 3, Gato and Kou appear in their respective final MS
  • If all Challenge Missions are completed, then Zabine also appears at Step 3

Scans also show Regnant, EZ-8, 0 Raiser, Angelo Custom Geara Zulu, ReZel, Commander Type Rezel, Mandala Gundam and Granzam, as well as a confrontation between Marida and PuruTwo.

See more screenshots at Famitsu’s article.