It’s main highlights were the exclusive use of touchscreen controls, as well as the appearance of Astray series and the movie version of Zeta Gundam. Unfortunately, it suffered a few flaws at the gameplay system due to the touchscreen oriented changes, as well as a diminished replay value compared to its predecessor G Generation DS.
Off-topic note: This page is a port of the pages available at the old site. I’ve finally overcome slackness to transfer it over to this one.
- Series List
- Memorial Scenario Clear Bonus
- Cross Drive List
- Hyper Mode List
- Additional Equipment List
- Upgrade Hints
- Mini review
Universal Century 0079, December.
The war between the Earth Federation and Principality of Zeon, known as One Year War, ends at the battle of A-Baoa-Qu.
However, it only meant the “end of a battle”.
The confrontation of Spacenoids and Earthnoids, and hostility among Coordinators and Naturals.
At the chance of Earth Federation’s decay, people’s accumulated unsatisfaction were all revealed at once.
Earth Federation Elite Forces Titans hurry to oppress the Spacenoids, and a dettached Federation faction earned the help of Blue Cosmos to make the Tragedy of Junius 7 happen.
At this pace, Earth Federation splits into a civil war between AEUG and Titans, while the Coordinators’ military force ZAFT is formed to strength their opposition to Naturals.
Inside this chaos, the guardian of this world, the King of Hearts, doesn’t make his move, and the Romefeller Foundation mobilizes its troops to seek hegemony.
Also, other forces from outside Earth sphere are involved into this tension. Those are Axis, Jupitorians, Moonrace…
Universal Century 0087, while the world is covered in chaos, the AEUG transport ship Arthurius that sails near old Side 7 zone on duty receives a message.
Starting by this message, the world once again reaches an age of terrible shock……
- Mobile Suit Gundam
- Mobile Suit Z Gundam
- Mobile Suit Gundam ZZ
- Mobile Suit Gundam – Char’s Counterattack
- Mobile Suit Gundam 0080 – War in the Pocket
- Mobile Suit Gundam F91
- Mobile Suit Gundam 0083 – Stardust Memories
- Mobile Suit V Gundam
- Mobile Fighter Legend G Gundam
- New Mobile War Report Gundam W
- Mobile Suit Gundam – 08th MS Team
- Mobile New Century Gundam X
- Turn A Gundam
- Mobile Suit Gundam SEED
- Mobile Suit Gundam SEED DESTINY
- Mobile Suit Gundam SEED ASTRAY
- Mobile Suit Gundam SEED X ASTRAY
- Mobile Suit Gundam SEED C.E. 73 Stargazer
- Mobile Suit Crossbone Gundam
- Gundam Sentinel
- G Generation Original
How to get into the Memorial Scenarios?
At the Backstage, go to the Data room (purple square), then History (icon with paper and pen). The Memorial Scenarios are unlocked while progressing through the story mode, in a non-linear way, so it’s better to check after every scenario ending.
How do I choose to defend or to not attack!?
Most of the characters have a low cost ID (from 2 to 5 SP) that lets him/her defend, thus not attacking the enemy. Be warned, however, that some characters with Hyper Modes (if not all of them) do lose their defensive ID when activating Hyper Mode. A good idea is to always stack those ones with characters with a Mercy-like ID (like Heero or Quatre).
WTF I’m tired of Z scenarios! Where’s the rest!?
The Zeta storyline is the main focus of the first part of the game, enduring around 16 scenarios, with a few crossovers with the Originals and Wing (for Nikea route, that is). After that, you have more ZZ scenarios to follow. I guess this was the way to try to please both gamers who wish for the original storyline to take place, as well as those who like cross-overs.
How many stages are there?
According to the official site, 120 stages. There are 45 stages to each route (some are the same, though), 11 memorial scenarios, and at least 9 Encore Sessions.
Memorial Scenarios Clear Bonus
- Session M01 “Battle at Solomon“: Bigzam & Upgrade L2
- Session M02 “Flashing Space“: Elmeth & Upgrade L3
- Session M03 “Trembling Mountain“: Shiro & Aina
- Session M04 “War in the Pocket“: Bernie & Chris
- Session M05 “Assault at the Stopping Limit Point“: Kou & GP03D
- Session M06 “Gunfire of Decision“: M1 Astray & Upgrade L4
- Session M07 “Light of Closure“: Aile Strike Gundam & Upgrade L5
- Session M08 “To the Neverending Tomorrow“: Justice & Upgrade L6
- Session M09n “Battle of Tragedy” or M09f “His name is Toho Fuhai“: Upgrade L7 x2
- Session M10 “STARGAZER“: Selene, Sven and Stargazer Gundam
Cross Drives are special attacks performed by a combination of characters (and units in special cases). Those performed by 2 characters can only target 1 enemy and both must aim for the same enemy. Those performed by 3 and 4 characters will damage all enemy team members.
Twin Drives can be performed by 2 of the following characters in any units:
- Aina and Shiro
- Amuro and Quattro
- Amuro and Jamil
- Canard and Prayer
- Chris and Bernie
- Chris and Emma
- Fio and Mio
- Garrod and Jamil
- Lowe and Domon
- Lowe and Gai
- Lowe and Kisato
- Mwu and Bartfeld
- Shinn and Kou
- Shinn and Lunamaria
- Sven and Selene
- Witz and Roaby
- Yzak and Dearka
Triple Drives can be performed by 3 of the following characters in any units:
- Amuro, Kou and Chris
- Amuro, Camille and Judau
- Amuro, Shiro and Garrod
- Camille, Emma and Fa
- Duo, Trowa and Quatre
- Emillia, Rain and Kisato
- Fio, Emillia and Domon
- Gai, Ellijah and Loretta
- Loran, Harry and Po
- Mwu, Harry and Zechs
- Nikea, Emillia and Duo
- Nikea, Lliot and Emillia
- Quattro, Apolly and Roberto
- Shinn, Lunamaria, Rei
Tetra Drives can be performed by 4 characters in any units:
- Lowe, Judau, Mondo and Beecha
- Lowe, Gai, Ellijah and Loretta (Fio Route only)
- Roux, Beecha, El and Mondo
- Heero, Duo, Trowa, Quatre
- Argama Platoon: Quattro in Hyaku Shiki, Apolly and Roberto in black Rick Dias [All Attack]
- G-team Combination: Roux in Z, Beecha in Hyaku Shiki, El and Mondo in Super Gundams [All Attack]
- Endless Waltz: Heero in Wing Zero, Duo in Deathscythe Hell, Trowa in Heavyarms Kai and Quatre in Sandrock Kai [All Attack]
- Triple Satellite Cannon: Garrod in Gundam DX and Jamil in Gundam X [All Attack]
- Red and Blue: Lowe in Astray RF, Gai in Astray BF 2nd L [Single Attack]
- Sekiha Love Love Tenkyoken: Domon in God Gundam and Rain in Rising Gundam [All Attack]
- Queen’s Knights: Harry in Gold Sumo and Po in Silver Sumo [Single Attack]
- Resonant Strum: Fio in X Astray and Mio in Hyperion [Single Attack]
- SEED Combination: Kira in Strike Freedom (Hyper) and Athrun in Infinite Justice (Hyper) [Single Attack]
- UC Combination: Amuro in Nu Gundam (Hyper), Camille in Z Gundam (Hyper) and Judau in ZZ Gundam (Hyper) [All Attack]
- Kou: innate, activated when his SP reaches around 45
- Shiro: innate, activated when his HP is below 30% or Aina’s below 90%
- Nikea: innate, activated when her SP reaches 45 or HP is below 50%
- Camille: on Session 16, defeat Yazan at the second part with Camille, then defeat Scirocco at the third part with Camille. Activated when total damage received by your forces is over 8000 or a single ally unit is defeated
- Judau: on Session ??, defeat Haman with Judau. Activated when total damaged received by your forces is over 10000
- Loran: gains at Session ??n. Activated by ID command
The additional equipments are inserted into a unit’s special equipment slot, and is randomly added when an upgrade is made. It’s rumored that some mechanics will give away certain equipments more often (like Chein and Funnels). A few of those equipments will be upgraded into a better variation when the unit reaches a certain rank.
- Hover: unit performance in Land terrain becomes A
- Apogee Motor: +5 evade bonus
- Additional Armor: 10% armor
- Beam Coat: nullifies a certain amount of beam attack, absorbs 10% above that amount
- Enhanced Frame: 10% HP
- High Sensitive Sensor: +5 accuracy bonus
- Mega Particles Cannon: adds Mega Particles Cannon as long range attack as well as map attack
Upgrading / Dismantling
- The higher the rank of a unit, the better unit it will be converted into with a Change part
- To obtain Upgrade L2 easily:
- Grab a GM II and upgrade it into GM III (Upgrade L1 required) and scrap it for an Upgrade L2
- Alternatively, grab a Barzam, use a Variable part to transform it into a Messara. Scrap the Messara for an Upgrade L2, Variable part and Custom L3
- To obtain Upgrade L3 easily:
- Grab a RK20 unit and use a Change A part to turn it into a Jegan. Scrap the Jegan for an Upgrade L3
- Alternatively, grab a Leo, turn it into a Tallgeese (Upgrades L1 and L2 needed). Form a Wing type unit and scrap it for a Upgrade L3, Custom L4 and the spent forming part (such as Variable part, Support Fire etc)
- A mid-game alternative is to spend an Upgrade L7 to turn a Tallgeese into Tallgeese III. Scrap the Tallgeese III to get back the Upgrade L7, plus Upgrade L3 and a Custom L7
- To obtain Upgrade L4 easily:
- Grab a Zaku II F and turn it into a Zaku III (Upgrade L1 and L3 needed) and use a Variable part to turn it into a Ga-Zoum. Scrap the Ga-Zoum for an Upgrade L4
- To obtain Upgrade L5 easily:
- Grab a Zaku III and use a Change A part to turn it into a Heavygun. Scrap the Heavygun for an Upgrade L5
- A mid-game alternate is to use the N-Jammer Canceller trick (see below)
- To obtain N-Jammer Canceller:
- Grab a GINN and upgrade it to Destiny Gundam (Upgrade L1 to L5 and L7 needed). Scrap the Destiny to get back the spent Upgrade L7, and a N-Jammer Canceller. Use the N-Jammer Canceller to build a GINN into X-Astray (Upgrade L2 and L3 needed). Scrap the X-Astray for the N-Jammer Canceller and an Upgrade L5
- Alternatively, use a Change F part to convert a high rank unit (around 20) into X-Astray, then repeat the process above
- To obtain Upgrade L6:
- Use the X-Astray trick above to build an X-Astray. Use an Upgrade L1 to turn it into Providence Gundam. Scrap it for an Upgrade L6
- The Change G Part will give away randomly a chance to convert a unit into Rafflessia, which isn’t present at the tech tree
Zaku II F (RK10) => Upgrade L1, Custom L1 x2
Nemo (RK13) => Upgrade L1, Custom L1 x2
Neue Ziel (RK16) => Upgrade L1, Custom L1, Giant Frame
Methuss (RK15) => Upgrade L1, Custom L2, Transform Frame
Rick Dias (RK14) => Upgrade L1, Custom L1, High Mobility Thruster
Gundam MkII (RK19) => Upgrade L1, Custom L1 x2
Zeong (RK17) => Upgrade L1, Custom L1, HM Thurster
GM III (RK23) => Upgrade L2, Custom L3, Upgrade L1
Gaza D (RK22) => Upgrade L2, Custom L3, Transform Frame
MP Guntank => Upgrade L1, Custom L1, Land Part
Zaku II F + Upgrade L1 = Zaku II FZ
Zaku II F + High Mobility Thruster = Dom
Zaku II F + Giant Frame = Elmeth
Zaku II F + Transform Frame = Gaza C
Zaku II F + Type A Convert Part = Galbaldy B
Zaku II F + Land Part = Zaku II J
Zaku II J + Upgrade L1 = Gouf Custom
Gouf Custom + Upgrade L1 = Kempfer
Dom + Transform Frame = Gaza C
Gaza C + Upgrade L2 = Gaza D
Elmeth + Upgrade L1 = Zeong
Neue Ziel + Type A Convert Part = Galbaldy B/GM/MP Guntank/Methuss
GM + Upgrade L1 = GM Commando
GM Commando + Upgrade L1 = GM Custom
GM Custom + Upgrade L1 = GM II
GM II + Upgrade L1 = GM III
GM Cannon II + Upgrade L1 = GM II
GM Cannon II + Support Fire =
Nemo + High Mobility Thruster = Rick Dias
Nemo + Type A Convert Part = Galbaldy B
Nemo + Upgrade L2 = GM III
Rick Dias + Upgrade L1 = Methuss
Rick Dias + Type A Convert Part = GM/GMII/Galbaldy B/MP Guntank
MP Guntank = Guncannon
Guncannon + Upgrade L1 = Gundam
Gundam + Upgrade L1 = Gundam Alex FA
Gundam Alex FA + Upgrade L1 = Gundam Mk-II
Gundam Alex FA + Giant Frame = GP03 Dendrobium
Cross Drive features a touch screen exclusive control system, which is extremely simple and intuitive. All it takes to move a unit and attack is to drag and drop it from one point to another. The weapon choice is also controlled by dragging the unit into certain points of the “combat circle”, which change the weapon type into melee, mid-range, long-range or special, as well as affecting hit and evasion rates.
The downside of such system is the lack of usable face buttons. No matter what screen of the game is presented, even the simplest option screen, everything must be controlled by the touch screen.
Story and Crossover
Differently from DS, Cross Drive presents very few crossover opportunities, following a very straightforward storyline that mainly focuses on Zeta and Seed Destiny. For that, the player is presented by several consecutive stages focusing on the same series.
There are also Memorial Stages, which are stages that give focus to a single series with a mostly unaltered storyline, giving items and bonus characters as rewards for completing them. Although starting out as a good idea, it severely limits the crossover aspect of the game, giving no story importance to the “bonus characters” obtained through them afterwards. Series main characters like Chris, Bernie and Kou are relegated to extra roster that are added as the player completes the Memorial Stages.
However, at least on Nikea’s route, the original characters are interesting and well developed, providing a few comical situations. Even though there are no original units this time, Nikea’s given a Tallgeese as a starting unit, later on evolving into a customized Wing Zero Custom. I have no idea how that works on Fio’s route, though it seems he gains a customized X Astray after starting with a simple GM.
Gameplay, Animations and Replay Value
The good part of the gameplay is the simplified unit upgrading system. Units have ranks, which can be raised through Custom Parts, and they can be upgraded into a new suit in its own upgrade tree using Upgrade Parts, or converted to units from another trees using Convert Parts.
The “combat circle” is also a very simple form of choosing weapons for units. It’s also used to perform Cross Drives, which are strong combination attacks performed by specific characters when posed in certain formations.
Good ideas aside, the implementation of the combat circle has a few drawbacks which resume into taking out the unit’s ability to evade. So in the events of capturing the target unit, one would have to take caution to not destroy it with a mandatory counter-attack. This doesn’t mean that evasion or defense doesn’t exist, though. The option is included as specific character’s ID (special “quotes” that give bonus attributes to units). A few characters have a cost 2 to 5 ID that grants reduced damage while not counter-attacking, which is far from a good idea.
In the veins of animation, although the game keeps the same sprite styles from the GBA ones, the evolution of the animations is clear. Units are no longer static into a moving background, but are presented flying across the screen before the combat animation.
The worst part of Cross Drive is the limited replay value. Comparing with DS, which offered a hard mode as well as an extremely original storyline in “Rival Route” mode, Cross Drive only presents the two routes from each main character. One would expect more interesting concepts to pop-up like the ones used in DS, such as “Newtype Kai” or a “Custom Turn X”, but shamefully no creative ideas in such vein are used.