SRW UX is coming up on March 14th, it’s just more than a few days now. More info and screenshots were released by Famitsu’s article last month, as well as at the official site and blog [1][2]. More details on the follow up.
New gameplay info on G Generation 3D was announced by Famitsu’s article:
- Pursuit Chance: if a leader unit has a weapon with “additional attack” property, and the attacking team unit is in his area, then Pursuit Chance might activate during attack animations, allowing the leader unit to attack in sequence of the unit’s attack
- Support Seat: units can have an additional seat either built-in or through Optional Part. An additional seat allows the unit to have a support character as a Spirit Command bank.
- Mission and Colony Level: there are 100 missions (more like achievements) that unlock Colony Points, and as they stack up, your Colony Level raises, giving access to extra character and units, stronger Optional Parts, secret stages, additional groups and ACE points to all recruited characters.
- Generation Break: both Generation Break and Challenge Mission are back from World, as special triggers allow special guest units to join the battlefield

G Generation Touch for the iPhone was released at the Japanese App Store recently, with the 1st stage available for free while the remaining stuff is offered as an in-app purchase (at a price of 1000 yen).
As a Gundam addict myself, I rushed to the store (and even created an account for it) to download and play it. However, my first time with it wasn’t too pleasant and the reviews from others users at the store indicate I’m not alone on this opinion.
Playing this game on an iPhone 4 is lackluster at best, as one can easily note the jagged sprites from character portraits, the blurred map tiles and the pixelated combat background. The unit sprites are fine, though they lack fluid animation that the DS games presented. Although it is supposedly a port from another mobile game, they could’ve done a better job at it.
Gameplay wise, the free version is the basic strategy G Generation game, reminding me of the 1st game of the series, with the most recent stuff like Chance Step. Even though the controls are touch based, DS’s Cross Drive is a better game to implement them. One has to click too many times just to move the unit and attack, while in Cross Drive it was possible just to use drag and drop.
Another complaint is the size of maps and icons. They’re too tiny, and it’s almost impossible to touch them without retrying. Maps aren’t free to zoom-in and out with a pinch, as only 2 levels exist.
The dreaded Haro Points is also back, although I can’t judge how much it affects unlocking stuff. On a few playthroughs of the 1st stage, I’ve gained a few items, which are unusable at the free version.
All in all, even though it’s a free version, it’s still supposed to convince us that the remaining of the game is worth the price, which it fails horribly. I’m in doubt that even the annoucement of Unicorn Gundam as a downloadable content can save this.
I’ll try to get my hands on a Japanese Gift Card to try out the full content and update this post with more info. Stay with the in-game screenshots for now.
TGS gameplay videos:
It’s possible to see how the animation evolved, specially the animated cut-ins of Dancouga Nova’s Dancouhou. Rushbird also shows some impressive moves. As a side note, this time Wu-fei starts afilliated to Katou Kikan, it seems. It seems the themes for Linebarrels and Dancouga Nova are its respective opening songs, and Wu-fei features Last Impression (again).
New info from Famitsu scans and the official site show off the original characters for SRWL, as well as some refinements to the partner system.
This week’s Famitsu scans (via SRW Hotnews) show some bits of info about characters’ special attacks and other:
- Aledy’s Souha no Kamae casts Awaken, which raises max COM to 120%, and Drive, which heals 50% of COM, to all allies.
- Aschen’s Code Anfisbaena (spelling?) attacks 2 characters randomly (allies included), causing them to stun.
- Neige’s Secret Live casts several seishin to all allies, from Uplift to Dance and Fighting Spirit.
- Axel & Alfimi’s Mabui Kurai damages enemies while absorbing HP.
- Suzuka’s Jakigun Tokyo Revival Fest heals and revives allies.
- The E Gauge warns players about Forced Evasion: the E Gauge grows as enemies are hit, and once full, they have a chance to do a Forced Evasion if the players misses a combo.
SRW Neo is finally here, and the game delivers a completely different SRW experience than any other.
The full 3D environment, although poor on details, is really a nice change of pace, with events and battles happening almost in real-time. I say almost, because we can still see the screen fade effect from each unit’s attack during the animation part.
There are quite a few sites reporting what’s going on at Tokyo Game Show 2009 about SRW Neo. GPara’s site has an article with lots of pics of the demo stage, but there’s also a Japanese blog entry which reports some gameplay details as well.
Gpara’s pics shows a few attacks:
- Triangle Crush, Ganbar Team (Ganabarugar)
- Queen Sidron Tornado, Daisaider and Yaripanther (Lamune)
- Sekiha Tenkyoken, Domon Kasshu (G Gundam)
- Liger Slash, Ken Taiga (Liger)
Another week, another Famitsu scan from SRW Hotnews. This week’s scans show a few interesting gameplay system updates:
Siege System
The area around a unit is divided into 4 sections. When ally units surround the enemy at these sections, the attack power of your units grow as you target such enemy.
2 examples:
- surround with 2 units: the 3rd attacking unit gains 30% attack up and 20% accuracy up
- surround with 4 units: the 5th attacking unit gains 60% attack up and 50% accuracy up
Seishin Level
The usual seishin system gains levels that will change its effectiveness or cost. As an example, the Lock-on seishin costs less the higher the level.
Also, the scans shows that a unit can choose which seishin to use even during enemy turns, before choosing a reaction to an attack.
Combination Attacks
- Double Burning Fire: Mazinger + Great Mazinger
- Fire Crash Don: Ryuknight Zephyr and Ryuknight Magidora
The game is due to launch at the August 27th, but since this is the interwebs, it seems it’s out somewhere yet again. Most (if not all) of the info here comes from either GameFAQs forum or the Japanese Wiki for the game.
- The game uses a system similar to the VS battle from XBox 360′s SRW XO.
- There are no series specific BGM: no openings songs, no remixes, no ripped songs (as of yet).
- Lots of units for K series (even enemy bosses), but mostly main character units from W, J or D.
- Double slot feature gives parts and coins: so far, J’s known to give a part named Heroine Trio.
Read more for info on starting units and a summary of how the battle goes.


























