Oct 122009
 

After completing all normal stages, I’ve finally reached the EX Stages, and they’re tough!
For EX I, I’ve used a moderate team, as it was after completing SEED stages, the pilots and units were in good form, though I couldn’t complete all War Breaks (I reloaded after one of my units got IHKO by a Geara Doga O_o).
For EX II, my team was formed by many level 1 grunt suits and a few good leveled pilots, so I gave up even before the 1st Wars Break.
For EX III I used good suits with all main characters possible, though many of them are still in low level (got Kira and Usso as my two last scout links), so I stopped at the last Wars Break once again.

  • What’s up with SEED series and all the time limited stages, really?
  • V’s stage is tough if you let Angel Hailow affect your team
  • EX Stages I, II and III: antagonists showdown, no Wars Breaks for me
  • Let the grinding begin!

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Sep 112009
 

My 1st playthrough is coming to an end after almost 100 hours of playtime. There’s still a few stages to complete, as well as the EX Stages. Meanwhile, check out the wiki started by GameFAQs user Primer21.

Here’s the rundown:

  • Time limited stages are a pain as usual
  • Finale stages are epic: specifically CCA and G
  • I’ve been taking a few steps for profile completion: scouting non-featured characters like Ford and Shiro
  • Got a Haro, but I’m holding myself to make an unlocked Phoenix Gundam

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Sep 012009
 

I’ve been postponing the last stage of Wing in fear of the Planet Defensors (trauma from F, I guess), so I’ve been playing a few random unplayed stages. So far:

  • Time-limited stages can be annoying, specially Turn A’s 2nd stage where enemies come from all sides and your team isn’t fit, as in non-flight capable or have limited move range
  • Trying to fill the One Year War “low-tier” units profiles, from a Type 61 Tank and going upward
  • Using Minerva can be a pain to units with low movement range: their only way out is going sideways
  • I’m surprised that they’re using Anna ni Issho datta noni and Kimi wa Boku ni Niteiru as Kira’s and Shinn’s Super Strike BGMs, respectively, yet there’s no special song for Seabook (Kimi wo Mitsumete would have been nice)
  • So far the CG movie cut-scenes are awesome in their thematic and cross-over situations, although Turn A’s feels out of place somehow
  • Spamming Meer’s Zaku Warrior’s Map weapon is amazing at first, but not amusing for those wanting challenge

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Aug 232009
 

After 3 weeks of gameplay, I’m at 51% of unit profile completion due to time issues. Here’s the rundown of my playthrough, read more for more details:

  • enter the Mobile Dolls at Gundam W’s scenario, and they’re much tougher than Cloudas as expected
  • finally got W Gundam Zero and Exia Repair II, now to wait for Raiser System OP
  • interrupted W to play OO’s scenario until finale
  • my next scout link: Shinn Asuka

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Aug 162009
 

The folks at the Wars’ Japanese wiki and GameFAQs unveiled some calculations made to predict the Unit Exchange choices. I’ve compiled my own list at the Exchange table, based on the published math and units I had available, thus making the old table kinda useless.

Anyway, here’s a rundown of my playthrough this week, read more for more details:

  • Option Parts: Additional Hangars! Just what I needed! Time to buy a Ptolomeus
  • Gundam X’s finale is quite tough for a no-grinding game because of Cloudas and GN-Xs
  • Next scout link: Amuro (0079), and One Year War warships are made available
  • A few more 1st stages: Zeta, F91 and SEED Destiny

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Aug 102009
 

I’ve taken some time to update the Unit Exchanges table using some spreadsheets tricks to fill in the prices of units “automatically”. Don’t mind if you see a “New Price” column a few times, it means I’m in progress to update it. I’ve missed a few prices as well, sorry about that.

Quick notes about this playthrough, read more for more details:

  • First Gundam’s finale: Char was tricked and got the “incomplete” Zeong, while some random grunt got the Great version to himself… poor Char
  • Heero, I choose you!
  • I thought a new Master Character would unlock more battleships… I was so wrong…
  • Exia + Gundam = O Gundam, Exia + O Gundam = OO Gundam

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Aug 082009
 

The game is officially out this week and people already finished it, the amount of people’s free time is quite impressive! Unlike them, I’m going slowly through a few stages per night as time allows me, hence I’ve only got a few cleared stages and units so far.

I’ve compiled a table for the Unit Exchanges available that I had the chance to note down. Read more for this week’s playthrough details.

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Aug 042009
 

So I couldn’t resist myself to the wait and was dragged to the dark side of the force… and I must say this game is awesome as it looks! Here are a few snippets of my playthrough so far:

  • Setsuna, I choose you!
  • Starting from the beginning… Origin Generation, One Year War, Atmosphere Reentry.
  • Team setup: Setsuna in Exia (basic), Ellis in Phoenix Zero, Mark in another Exia (basic), Ranarow and Niki in Tornado Gundams
  • The transition animations are very smooth, units don’t stand still while defending/evading/being damaged by beam shots
  • Unaccountable cut-in amount! I’ve seen different cut-ins for the same GN Sword animation for Mark, and even Dren (Char’s ship captain) has cut-ins.
  • Wars Breaks are as described, didn’t add much to the difficulty… yet.
  • Enemy units have a score point that adds to your overall (Un-Haro-ed) score meter, and Overkills multiply those (a x2 Overkill gives 1.2 multiplier bonus)
  • Guest units and characters don’t have EXP, so there’s no more S-Ranking a Guest unit to get it into creation list.
  • Units captured: Zakus and GINNs (yep, Creuset brings a few of them inside his Vesalius).
  • Setsuna’s Super Strike BGM is FIGHT.
  • A surprise (?) Option Part unlocked to the shopping list after the stage clear.

Continue reading »

Aug 012009
 

It seems someone came back from the future with the game on hands, and SRW Hotnews once again found some shared pics of the Master Characters and their respective unit data. Jokes aside, I’ve compiled them up at a few pages below:

Jul 292009
 

One week left for release and more info becomes available. The latest Famitsu article gives out a review score of 9/8/8/8 (33/40), as well as more detailed introductions to a few stages, including Wars Triggers and its effects:

  • Origin Generation, 1st Gundam stage “Reentry“: defeat Char with Amuro and Aina Sahalin appears. Defeat Aina with the Master Unit, and Creuset’s squad appears.
  • Another Generation, Turn A Gundam stage “Knox Destruction“: confront Harry with Loran and Coren appears. Defeat Coren with the Master Unit, and Mashmar appears.
  • New Generation, SEED Destiny stage “Broken World“: defeat Sato with Athrun and the 3 Extended appears. The 2nd Wars Break brings Lancerow in his Clouda.
  • Extra Generation, 0083 stage “Storm Raging Through“: the Extra Generation stages are unlocked after certain number of stages are cleared. This stage in particular shows 0083′s Stardust Operation in course.

More scans at SRW Hotnews show the initially recruitable original characters and units for creation.